

In the lab add-on you can research Stim Pack (causes damage to unit but temporarily speeds movement and attack) and Combat Shield (blocks an initial attack made against Marines). Can be upgraded with Reactor add-on (allows for an additional build queue) or Tech Lab. Can be raised or lowered to let units pass.Refinery – Built on vespene gas deposits to allow for harvesting.Barracks – Produces Marines, Marauders, Ghosts, and Reapers. Supply Depot – Increases the number of units you can have out on the field. Can lift off the ground.Surveillance Station – Upgraded version of the Command Center with increased range of sight and Scanner Sweep ability (reveals area of the map / hidden units). Can lift off the ground.Planetary Fortress – Upgraded version of the Command Center with more armor and a large turret on the structure's top. Can be upgraded to a Planetary Fortress (requires Engineering Bay) or Surveillance Station (requires Shadow Ops). Can store up to five SCVs in case of attack. Like in StarCraft, mechanical units can be repaired by SCVs, the Terran build unit and resource collector.īasic StructuresCommand Center – Primary base where SCVs return minerals and vespene gas. As it stands, the Medivac Dropship is the only unit capable of healing infantry. On a few structures you'll be able to build add-ons that open up different research or unit production options.Brood War fans will notice an absence of Medics, something Blizzard is still considering. Though you'll see familiar units like the Siege Tank and Battlecruiser, a few additions like the Thor walking tank and transforming Viking make things feel new. A few of their traditional characteristics include the ability for several base structures to lift off the ground and fly through the air on rockets to safer locations, nuclear strikes, and defensive Barracks garrisoned by Marines.
#STARCRAFT 2 MAP DESIGNER FULL#
Read full article: StarCraft 2 Developer Interviews!īelow you'll find all the units and structures currently available to the Terran faction, StarCraft's human race.
#STARCRAFT 2 MAP DESIGNER PROFESSIONAL#
This interview also brings word that winged Zerglings have officially been removed.Īnd finally, while not actually a developer’s interview, I think that it is important to include a collection of quotes from professional gamers compiled by StarCraft: Legacy following their hands on with the Zerg. GosuGamers compiled a brief Q&A session with StarCraft 2 Art Director Sam “Samwise” Didier, asking him questions both about his own artistic style, and how art direction for StarCraft 2is moving along. Topic of discussion included the Zerg Queen and the game's progress towards Beta. IGN.com interviewed Lead Producer Chris Sigaty about the progression of StarCraft 2. While the Queen does make it into discussion here, GameTap decides to spend most of their time talking with Browder about how the development team decides what units from the original ultimately make it into the sequel, and about the process by which new units are added. These Observation Posts will be capturable structures that function as a scouting structure, each revealing a large portion of the map. Topics of interest include the Queen’s role in the Zerg army, destructible terrain, and the inclusion of Xel’Naga Observation Posts in multiplayer action. The first of these was released by, who interviewed Lead Designer Dustin Browder about his work on the StarCraft 2 project. We here at have taken the liberty of compiling them for your viewing pleasure. The result has been a whole host of new interviews provided by a multitude of different sources. In the wake of the Zerg announcement this past Monday, the press has been hard at work tracking down anyone they can to ask them about how StarCraft 2’s development is progressing.
